// psychological thriller // provisional title
Sub-Terminal
A terminal-driven psychological thriller about an employee discarded after decades of service. They discover they still have access to the corporation that replaced them.
By navigating internal systems, uncovering hidden records, and manipulating the machinery of the company, the player gains the power to help people, punish enemies, or settle old scores. What begins as an act of survival becomes a test of what someone will do when they finally have power and believe nobody is watching.
// visual novel // untitled
Victorian Visual Novel
London, 1891. Cora Hartley arrives with little money, a questionable reference, and an ambition to become a published writer.
Working inside the homes and private rooms of the wealthy gives her access to the secrets, scandals, and desires hidden beneath respectable Victorian society. The player must help Cora gather material, navigate dangerous relationships, and avoid suspicion. How much of other people's lives is she willing to exploit to secure her own future?
It is a story about class, authorship, and desire. It counts the moral cost of turning private lives into public entertainment.